

Realizing the potential in space-based energy, they began development of an orbital elevator known as " ATLAS" in 2024. As the orbital elevator's completion drew near, a breakthrough was achieved in miniature fusion reactors. With natural resources dwindling in supply, the nations of the world eventually banded together to seek a solution to the growing crisis. In the early 21st century, nations around the world fought over the control of natural resources. Set in 2064, the story of Gun Hazard takes place all over the world in an alternate Front Mission universe. For example, a shotgun can be outfitted with a larger barrel to fire more rounds or a bigger storage clip to hold more ammunition.
#Front mission 2 gun hazard box art upgrade#
Remodeling is a feature that allows the player to upgrade their parts.

Each character has a specific purpose on the battlefield, and the game encourages the player to make the most out of them to complete missions. Brenda Lockheart provides aerial bombardment as a sniper-type unit, whereas Emil Szynsky's repairman wanzer acts as a mechanic-type unit. The job system creates clearly defined roles for the characters that the player can use in missions, particularly the ones that can be taken in missions as a second ally unit. Missions aside, Gun Hazard boasts other new features seen in future Front Mission entries: a job system and remodeling. This progression system also affects the effectiveness of the pilot's weapons as well for example, the pilot can throw up to two hand grenades at once if they have used it enough times. Similarly, absorbing damage while inside a wanzer increases its ability to defend against enemy attacks. Using a vernier unit to fly can boost its flight duration time and increase the maximum altitude it can reach. For example, constant usage of a vulcan gun results in increased damage output and reduced reload times. The usefulness of parts and weapons increases with prolonged usage the more they are used in missions, the more effective they become.

Upon completing missions, players receive monetary rewards that can be used to purchase new parts and weapons to be used in combat.Ī unique feature of Gun Hazard is its usage-based progression system. While playing as a pilot is not required to beat the game, there are missions that can only be cleared by getting out of the wanzer. The pilot only has two means of attacking - handguns and hand grenades. On foot, the pilot can do the following actions: walk, jump, dash, crouch, climb, use jet pack (to fly) and use weapons. They can be also outfitted with secondary, special weapons that have their own unique properties and uses. A wanzer uses one of four, unique primary weapons for combat - vulcan guns, shotguns, laser rifles, and napalm guns. Wanzers can do the following actions in mission play: walk, jump, fly, dash, use shields, and use weapons. In Gun Hazard, the player has two ways to play the game: inside the wanzer or on foot as the pilot.

Unlike other Front Mission titles, the player can revisit these locations and redo its missions at any given time. Upon completing all mandatory story-related missions, new locations are revealed on the world map. In these locations, the player can travel to various areas to complete missions and progress the plot. Upon choosing a location on the world map, a map of the location is brought up. The player travels to locations on a point-and-click world map. Game progression in Gun Hazard is done in linear manner: watch cut-scene events, complete missions, set up wanzers and vehicles during intermissions, and sortie for the next mission. This ally unit can also be controlled by a second player through the use of a secret in-game cheat. The player can control their ally's actions, such as ordering them to retreat or use their special weapons. A second, AI-controlled ally unit can be chosen to provide support to the player during missions. The player controls one character who pilots a mech known as the wanderpanzer, or wanzer. As a side-scrolling shooter spin-off, the gameplay of Gun Hazard differs from the tactical role-playing game entries of the numbered Front Mission titles. Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on scrolling 2D maps akin to Assault Suits Valken, a game which shared several key development staff with Gun Hazard.
